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How pricing works

You pay per second of generated video, at a rate set by the model, resolution, and quality tier — and only when the video succeeds.

The formula

price = rate per second × clip duration

The rate depends on three choices you make on the submit form (or in the API call):

  • Model — Wan 2.2 or LTX-2.3.
  • Resolution — higher resolutions cost more per second.
  • Quality tier — Faster < Standard < High < Highest. Higher tiers spend more rendering steps on motion and detail.

Every rate is listed on the public rate card, which is pulled from the same configuration that bills your jobs — what you see is what we charge. The submit form also shows the total price of your exact clip before you submit.

Example

A 5-second clip at a $0.04/second rate costs $0.20. A 10-second clip at $0.06/second costs $0.60. A batch of one hundred 5-second clips at $0.04/second costs $20.

What you never pay for

SituationWhat you're charged
Video completesThe quoted price — no more, no less.
Generation fails$0. Failed jobs are never billed.
No jobs this month$0. There is no subscription, no plan, and no minimum.
Signing up is free and doesn't require a credit card, so you can explore the dashboard before you spend anything. Your total spend and per-job costs are always visible under Billing in the dashboard.

Choosing a tier without overpaying

  • Faster — cheap drafts: test a prompt or an input image before committing to a final render.
  • Standard — the default; good enough to publish for most use cases.
  • High / Highest — final renders where motion richness and detail matter most.

A common workflow: iterate at Faster on a low resolution until the prompt is right, then re-run once at High for the final. Run again on any job re-fills the form with its settings, so this loop is quick.